Up to 96 real-time reverb convolutions
Our proprietary Physical Modeling Engine includes up to 128 real-time convolutions, making it the most powerful convolution reverb on the market.
When listening to DSpatial reverb, you will quickly recognize the natural, pristine sound along with the massive dynamic range and level of flexibility made possible by our next-level algorithms.
48-channel IR modeler
Whether for sound design, dialog, foley or any other immersive or VR ambiences, the world’s first true IR modeler is at your fingertips. DSpatial´s 96-channel immersive convolution reverb includes the first ever N-channel impulse Response Modeler. Our technology provides ultra-realistic and immersive IRs for up to 48 channels.
Inferior microphone captures impulse responses are a thing of the past!
Dual reverb for real-time scene changes
Now program changes can be accomplished in cunningly smooth instant fashion. Two complete reverberations are instantiated simultaneously in two separate layers. That’s two instances of 48 convolutions occurring at once. Reverb fluctuations can the be programmed and edited with Pro Tools automation.
Indoor and outdoor space simulation
With DSpatial you can easily recreate real and unreal spaces in real-time with a simple touch.
Both indoor and outdoor spaces can be simulated with ease. A library of more than 200 spaces are included and feature ambiences such as recording studios, stadiums, churches, tunnels, gymnasiums, streets, tennis courts; the sky’s the limit.
Screenshots from the film “The Duelist”, mixed with DSpatial
Surface refraction simulation
Acoustic reflection, refraction, diffraction and scattering produced by walls, objects and doors are exquisitely simulated to the finest detail
The Doppler effect: artifact-free
The bane of any immersive reality audio are the rapid sonic fluctuation that must be coherent to the corresponding visual context. This constant modulation tends to introduce an array unpleasant phasing and other unruly artifacts. However, we’ve created the perfect solution by making it so that properties like the inertia and the Doppler Effect are created automatically by simply moving the sound sources as you see fit
Proximity & distance effects
DSpatial recreates the real sound of proximity and distance from the listener’s perspective. The positions of objects are not just simulated with panning but instead make use of all available loudspeakers to reproduce complex reflections within the sound field.
All formats without down-mixing
The format war is officially over. Tracks mixed with DSpatial are directly compatible with all immersive or non-immersive formats alike, including binaural for cinematic VR and 360 video.
Once created, the mix is played back in every format without the need to down-mix.
Sound designers can start working in a 5.1, stereo or even binaural, and their sessions can be played back in an ATMOS stage while all spatial information is retained. As all positions and related data are recorded in PT automation, work from different sound designers could also be aggregated with PT “import session data” feature
360º Equirectangular view and editing
Position your sources in an equirectangular view while at the same time programming the distances in top view.
Ambisonics input and output
FuMa and ambiX format inputs and outputs
Full Pro Tools integration
DSpatial is a proud Avid partner and developer. Our software, which ships in AAX format, integrates directly into your Pro Tools rig and even to be integrated in your Pro Tools and S6.
Your workflow is highly respected